mirv_camimport_load
Overrides the game camera with motion data from <bvhfile>.
You can optionally specify a time offset with <basetime> (see ), otherwise the current time will be used.
Note: Recording needs to be started at least once before the import works.
The imported frames are not interpolated, HLAE will choose the nearest neighbouring frame, so make sure the framerate of the BVH is high enough.
See Also
- [[Camera Motion Data]]
- [[mirv_camimport_basetime|GoldSrc:mirv_camimport_basetime]]
- [[mirv_camimport_end|GoldSrc:mirv_camimport_end]]
- [[GoldSrc:Commands]]