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mirv_snd_timescale

This command allows controlling the sound timescale independently of host_timescale.

This is useful in example used in the [[Smoother Demos|Source:Smoother Demos]] guide.

Supported Games

Only Counter-Strike: Global Offensive is supported.

mirv_snd_timescale <fValue>

Forces the sound system to use the floating point value <fValue> as time scale. Note that this command will ignore the demo speed, unlike host_timescale.

Examples:

// plays the sound in normal speed

// plays the sound in half (50%) speed

// plays the sound in twice the normal speed

// mutes the audio

mirv_snd_timescale default

Makes the sound system use the default behaviour (so it will depend on host_timescale again):

See also

  • [[Source:Commands]]
  • [[Smoother Demos|Source:Smoother Demos]]

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