mirv_snd_timescale
This command allows controlling the sound timescale independently of host_timescale.
This is useful in example used in the [[Smoother Demos|Source:Smoother Demos]] guide.
Supported Games
Only Counter-Strike: Global Offensive is supported.
mirv_snd_timescale <fValue>
Forces the sound system to use the floating point value <fValue> as time scale. Note that this command will ignore the demo speed, unlike host_timescale.
Examples:
// plays the sound in normal speed
// plays the sound in half (50%) speed
// plays the sound in twice the normal speed
// mutes the audio
mirv_snd_timescale default
Makes the sound system use the default behaviour (so it will depend on host_timescale again):
See also
- [[Source:Commands]]
- [[Smoother Demos|Source:Smoother Demos]]