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mirv_decalfilter

You need to join the game (play the demo) before this command works.

This command allows to replace decal textures in the game with other decals from the mod's decals.wad.

Examples

This will replace all bullet holes in Counter-Strike with a blood graphic:

This will remove all decalfilters again:

Commands

add

This replaces all decal textures whose name matches <mask> with a decal from decals.wad that has the name <decalname>.

If there are several filters in the list, then the first filter that matches always wins.

For a description how the mask works see Mask bellow, for more info about which decal names are available see Decal Names bellow.

remove

Removes a entry identified by <mask> from the decal filter list again.

list

Lists the filters currently active.

If there are several filters in the list, then the first filter that matches always wins.

debug

If enabled the decal filter will print all the decal texture names the game is processing at the moment to the console. This can be helpful in case you want to replace specific decals.

clearall

Removes all filters from the list.

Mask

The mask is a case sensitive string that must be matched, it has the following special codes:

  • : is the wildcard code, it means it will match any text
  • : use this instead if you want to match a (backslash) character

You can use (see above) to find string / decals to replace. (You'll notice that and of decal names often have to be swapped for the mask to match.)

Also see Examples above.

Decal Names

The actual decal names you can use depend on the decals.wad of your modification.

You can use GCFScape to view the available decals:

  • open the decals.wad of your modification with GCFScape

Editing decals.wad may also allow to use more and other decals.

Counter-Strike 1.6

The following decal names are available from decals.wad in Counter-Strike 1.6:

See also

  • [[mirv_noadverts|GoldSrc:mirv_noadverts]]
  • [[GoldSrc:Commands]]

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