mirv_fx_skyhd
Default: 0
0 : Off
1 : load a sky from files, as outputted by the [[HLAE Sky Manager|GoldSrc:Sky Manager]]
2 : for loading old HLAE skies
You can change the sky bitmap files while the game is running. Just enter into the console to make MDT reload / update the sky with the files from disk.
Sky files
When enabled MDT will look in the folder where the HL.exe of your game is located for the files
- mdtskyrt.bmp - right side of the skyboy
- mdtskybk.bmp - back
- mdtskylf.bmp - left
- mdtskyft.bmp - front
- mdtskyup.bmp - top (up)
- mdtskydn.bmp - bottom (down)
and use those to replace the skybox.
You can use the [[HLAE Sky Manager|GoldSrc:Sky Manager]] to assist you with migrating files from programs like Terragen.
File Format
- 24 bit TrueColor bitmaps (BMP)
- can have higher and lower resolutions (i.e. 512x512 while CS only has 256x256)
Resolution
Tip: Since many cards do not support or not accelerate non power of two texture sizes, it's recommended to choose width and height to be a power of two, i.e.: 64, 128, 256, 512, 1024, 2048. (Width and height don't have to be of the same dimension, you can choose 1024x512 for example.)
Tutorials
Some of these tutorials use the old HLAE Sky Format and thus you might need to use .
- Russian tutorial by Vadoskin / MovieNations.com
- English short tutorial by juGGaKNot based on the Russian one
- Video tutorial (no voice) -> click video-tutorial
Creating custom skybox textures
- Blender 3D: Noob to Pro/Build a skyboxy
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox
See also
- [[HLAE Sky Manager|GoldSrc:Sky Manager]]
- [[GoldSrc:Commands]]