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mirv_input

Subcommands

Enables the camera input mode.

  • Overrides the game's camera
  • The camera mode input is suspended as long as the console is open
  • Camera mode overrides
  • For sensitivity control see below

Currently the key / mouse bindings are hard-coded as follows:

  • End input mode: [ESC]

  • Ignore and pass through next key: [CTRL]

  • Reset view and speed: [HOME],[NUMPAD 5]

  • Move forward: [W],[NUMPAD 8]

  • Move backward: [S], [NUMPAD 2]

  • Move left: [A], [NUMPAD 4]

  • Move right: [D], [NUMPAD 6]

  • Move up: [R], [NUMPAD 9]

  • Move down: [F], [NUMPAD 3]

  • Zoom in (decrease FOV): [PAGE UP], [NUMPAD 7]

  • Zoom out (increase FOV): [PAGE DOWN], [NUMPAD 1]

  • Roll left: [Z], [NUMPAD 0]

  • Roll right: [X], [NUMPAD . (decimal)]

  • Look down: [DOWN ARROW], move mouse backward

  • Look up: [UP ARROW], move mouse forward

  • Look left: [LEFT ARROW], move mouse left

  • Look right: [RIGHT ARROW], move mouse right

  • Increase overall speed (double):

  • Decrease overall speed (half):

  • all keys not mentioned go through unmodified

Third person camera:

For GOTV demos you should switch to free camera view and then execute:

For POV demos we recommend to execute the following commands:


Access to input mode configuration.

  • : Get current mouse sensitivity
  • : Set mouse sensitivity to floating point value <dValue>
  • : Get current keyboard sensitivity
  • : Set keyboard sensitivity to floating point value <dValue>

There are many more fine grained options than those listed above, just enter only into console in order to list them.

Ends current input mode(s).

mirv_input order

Allows to change order in which camera input of HLAE is applied.

See also

  • See also: [[Tutorial: Spectator smooth]]
  • [[Source:Commands]]
  • [[mirv_campath|Source:mirv_campath]]
  • [[Source:Order of camera overrides]]

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