mirv_input
Subcommands
Enables the camera input mode.
- Overrides the game's camera
- The camera mode input is suspended as long as the console is open
- Camera mode overrides
- For sensitivity control see below
Currently the key / mouse bindings are hard-coded as follows:
End input mode: [ESC]
Ignore and pass through next key: [CTRL]
Reset view and speed: [HOME],[NUMPAD 5]
Move forward: [W],[NUMPAD 8]
Move backward: [S], [NUMPAD 2]
Move left: [A], [NUMPAD 4]
Move right: [D], [NUMPAD 6]
Move up: [R], [NUMPAD 9]
Move down: [F], [NUMPAD 3]
Zoom in (decrease FOV): [PAGE UP], [NUMPAD 7]
Zoom out (increase FOV): [PAGE DOWN], [NUMPAD 1]
Roll left: [Z], [NUMPAD 0]
Roll right: [X], [NUMPAD . (decimal)]
Look down: [DOWN ARROW], move mouse backward
Look up: [UP ARROW], move mouse forward
Look left: [LEFT ARROW], move mouse left
Look right: [RIGHT ARROW], move mouse right
Increase overall speed (double):
Decrease overall speed (half):
all keys not mentioned go through unmodified
Third person camera:
For GOTV demos you should switch to free camera view and then execute:
For POV demos we recommend to execute the following commands:
Access to input mode configuration.
- : Get current mouse sensitivity
- : Set mouse sensitivity to floating point value <dValue>
- : Get current keyboard sensitivity
- : Set keyboard sensitivity to floating point value <dValue>
There are many more fine grained options than those listed above, just enter only into console in order to list them.
Ends current input mode(s).
mirv_input order
Allows to change order in which camera input of HLAE is applied.
See also
- See also: [[Tutorial: Spectator smooth]]
- [[Source:Commands]]
- [[mirv_campath|Source:mirv_campath]]
- [[Source:Order of camera overrides]]