mirv_fx_viewmodel_lightmap
- Default: 0
Experimental, controls lightmaps on the viewmodel (in-eye weapon).
- 0 : off (default)
- 1 : show light maps on viewmodel
- 2 : fullbright (no light maps) on viewmodel
In order for this feature to work properly you might need to disable detail textures by setting in console.
See also
- [[mirv_fx_lightmap|GoldSrc:mirv_fx_lightmap]]
- [[GoldSrc:Commands]]