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mirv_fx_viewmodel_lightmap

  • Default: 0

Experimental, controls lightmaps on the viewmodel (in-eye weapon).

  • 0 : off (default)
  • 1 : show light maps on viewmodel
  • 2 : fullbright (no light maps) on viewmodel

In order for this feature to work properly you might need to disable detail textures by setting in console.

See also

  • [[mirv_fx_lightmap|GoldSrc:mirv_fx_lightmap]]
  • [[GoldSrc:Commands]]

Made with ❤️ by Advancedfx