Skip to content

mirv_matte_entityquads

  • Default: 2

Controls the drawing of dynamic entity quads, such as blood sprites and other sprites for example.
Usually you will want to set [[mirv_matte_particles|GoldSrc:mirv_matte_particles]] the same.

  • 0: Always hide.
  • 1: Draw if not using matte.
    Otherwise draw in world stream, hide from entity stream.
  • 2: Draw if not using matte.
    Otherwise draw in entity stream, hide from world stream.
  • 3: Always draw.

See also

  • [[GoldSrc:Matte Effects]]
  • [[mirv_movie_splitstreams|GoldSrc:mirv_movie_splitstreams]]
  • [[mirv_matte_particles|GoldSrc:mirv_matte_particles]]
  • [[GoldSrc:Commands]]

Made with ❤️ by Advancedfx