mirv_matte_particles
- Default: 2
Controls the drawing of particle effects.
Part of player blood effects can be made of particle effects too, thus you may want to set [[mirv_matte_entityquads|GoldSrc:mirv_matte_entityquads]] the same.
- 0: Hide if not using matte.
Otherwise hide from world stream and mask from entity stream (hide if [[mirv_matte_xray|GoldSrc:mirv_matte_xray]] is enabled). - 1: Draw if not using matte.
Otherwise draw in world stream, mask from entity stream (hide if [[mirv_matte_xray|GoldSrc:mirv_matte_xray]] is enabled). - 2: Draw if not using matte.
Otherwise draw in entity stream, hide from world stream - 3: Always draw.
See also
- [[GoldSrc:Matte Effects]]
- [[mirv_movie_splitstreams|GoldSrc:mirv_movie_splitstreams]]
- [[mirv_matte_entityquads|GoldSrc:mirv_matte_entityquads]]
- [[GoldSrc:Commands]]